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Meshive Labs

Meshive Labs

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Meshive Labs
# Meshive Labs | AAA Photogrammetry & Advanced Surface Engineering Meshive Labs is a digital asset studio specializing in high-fidelity, photogrammetry-based environmental props. We bridge the gap between raw scan data and high-performance production requirements. Our assets are engineered for those who demand zero compromise between visual hyper-realism and technical optimization. ## Our Systematic Production Pipeline Every asset in our library undergoes a rigorous 6-step engineering process: 1. **Systematic Capture:** Photographed in a controlled studio environment using cross-polarization and high-precision turntable setups to ensure zero light contamination and neutral Albedo. 2. **High-Density Reconstruction:** Raw 3D generation from 2M+ polygon source data to capture micro-surface details and organic imperfections. 3. **Advanced Retopology & Manual UVs:** We do **NOT** use automated decimation. All assets feature clean, quad-dominant topology and handcrafted UV layouts for maximum texel density and zero stretching. 4. **Game-Ready LODs & Nanite:** Each model includes meticulously authored LOD chains (LOD0 to LOD3+), fully optimized for Unreal Engine 5 Nanite and traditional rasterized pipelines. 5. **8K/4K Extended PBR Texturing:** Fully calibrated PBR (Metallic/Roughness) workflows. Our standard map pack includes: * **Albedo** (De-lit & Color-calibrated) * **Normal** (DirectX/OpenGL) * **Displacement** (16-bit for true geometric depth and micro-detail) * **Curvature** (For advanced procedural shading and edge masking) * **Roughness / Metallic / AO** * **Thickness Maps** (For realistic Subsurface Scattering/SSS in organic assets) 6. **Engine-Native Optimization:** Assets are pre-configured for Unreal Engine (.uasset) and Unity (HDRP/URP), featuring channel-packed textures (ORM/Mask Maps) and master material instances. ## Technical Standards * **Source:** High-Resolution Photogrammetry (Studio Grade) * **Workflow:** PBR Metallic/Roughness (Extended) * **Optimization:** Production-Proven LODs / Nanite Ready * **Maps:** Albedo, Normal, Roughness, Metal, AO, Displacement, Curvature, Thickness * **Scale:** Real-world scale (Centimeters) *Empower your digital worlds with scans engineered for performance and cinematic depth.*